3d Character Design

The 3D character head model was an exploration in stylized anatomy and clean surface modeling. The biggest challenge was finding the right balance between simplicity and expressiveness — making the character feel lively without overcomplicating the forms. I used Blender’s sculpting and retopology tools to create smooth, clean surfaces and emphasized key facial features to give the model a strong personality. This project helped me improve my sculpting workflow and understand how small changes in form can dramatically affect a character’s appeal.